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The Qt Extended media server is able to use the Helix DNA Client multi-media engine. Information on writing plug-ins for Helix DNA Client can be found in the Helix DNA Client SDK Documentation.
To include your plug-in into the Helix build systems requires the following steps:
<!-- FILESYSTEM/QTOPIA -->
<module id="filesystem_qtopia" name="filesystem/qtopia" group="core">
<cvs root="helix"/>
<includeplatforms>
unix
</includeplatforms>
<source_dependlist>
common_include
</source_dependlist>
<dependlist>
common_container
common_util
common_system
common_fileio
common_dbgtool
common_runtime
</dependlist>
</module>
where
<!-- SPLAY_NODIST -->
<module id="splay_nodist_qtopia" name="clientapps/simpleplayer" group="core">
<includeplatforms>
unix mac win32 symbian openwave wince
</includeplatforms>
<dependlist>
filesystem_qtopia
...
</dependlist>
</module>
where the target is the top-level module definition that defines modules included in the build.
UmakefileVersion(2,1)
project.AddModuleIncludes("common/include",
"common/system/pub")
project.AddIncludes(os.path.join(GetSDKPath("qt"),"include"))
project.AddIncludes(os.path.join(GetSDKPath("qt"),"include","Qt"))
project.AddIncludes(os.path.join(GetSDKPath("qt"),"include","QtGui"))
project.AddIncludes(os.path.join(GetSDKPath("qt"),"include","QtCore"))
project.AddIncludes(os.path.join(GetSDKPath("qtopia"),"include"))
project.AddSystemPaths("-L" + os.path.join(GetSDKPath("qt"),"lib"))
if project.BuildOption("debug"):
project.AddSystemLibraries("QtCore_debug")
else:
project.AddSystemLibraries("QtCore")
project.AddSystemPaths("-L" + os.path.join(GetSDKPath("qtopia"),"lib"))
project.AddSystemLibraries("qtopia");
project.AddSources('qtopiafileobject.cpp', 'qtopiafilesystem.cpp')
project.ExportFunction("RMACreateInstance",
"IUnknown** ppObj",
"common/include",
"hxcom.h")
DLLTarget('qtopiafsys')
Note: If your plug-in does not use the Qt or Qt Extended libraries you can exclude:
To have your changes applied at configure time you may perform one or both of the following:
Note: Reference documentation for Helix build system including Umakefiles is available in build/doc within the Helix source directory.
| Copyright © 2009 Trolltech | Trademarks | Qt Extended 4.4.3 |