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#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QGLWidget>
#include <QTime>
#include "cl_helper.h"
class Bubble;
class GLWidget : public QGLWidget {
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
public slots:
void setScaling(int scale);
void setLogo();
void setTexture();
void showBubbles(bool);
protected:
void paintGL ();
void initializeGL ();
private:
GLuint m_uiTexture;
qreal m_fAngle;
qreal m_fScale;
bool m_showBubbles;
void paintTexturedCube();
void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
QList<qreal> vertices;
QList<qreal> normals;
q_vertexType *createdVertices;
q_vertexType *createdNormals;
int m_vertexNumber;
bool qtLogo;
QList<Bubble*> bubbles;
int frames;
QTime time;
};
#endif
Copyright © 2008 Nokia | Trademarks | Qt 4.4.3 |